A cyan energy core inside a graphite industrial chamber

RAVENIMBUS GAMES / INDEPENDENT STUDIO

Built for
one more
run.

Ravenimbus Games is an independent studio in Türkiye making original arcade games for web and mobile. We focus on readable controls, immediate feedback, and replayable runs.

SELECTED PROJECTS / 05

Original games,
in development.

Each project starts with one clear interaction and develops it into a focused arcade loop. These are the current Ravenimbus productions.

Orbital Neon cover art showing the kinetic prism approaching branching neon routes

ORBITAL NEON Web arcade prototype

Make the
turn.

A one-tap route runner. Guide a kinetic prism through branching gravity slabs, collect lumen energy, and take risk routes for higher scores.

  • One-tap routing
  • Risk paths
  • Lumen anomalies
Tracefade key art showing a luminous path dissolving through a mineral-mint arcade field

TRACEFADE Web arcade prototype

Draw.
Adapt.

A mobile-first reflex runner built around a path that fades as you use it. Manage your ink, react under pressure, and keep the run alive.

  • Touch-first control
  • Ink economy
  • Endless pressure
AETHER temple world with a glowing rune cube and portal

AETHER HTML5 prototype

Find the
gate.

A three-level action platformer where a rotating elemental cube uses its changing movement profile to clear hazards and reach portal gates.

  • Action platforming
  • Element shifts
  • Portal objectives
Echolotl sanctuary cave with glowing echo plants and sleeping cave creatures

ECHOLOTL HTML5 prototype

Sing.
See.
Glide.

A one-touch musical flow game where every tap sends an echo through the dark and propels a young axolotl forward. Reveal the cave, find the route, and shape each level into a small melody.

  • One-touch flow
  • Echo navigation
  • Musical discovery
Cube Shooter concept art showing a blue cube firing energy at orange cube targets

CUBE SHOOTER Android arcade prototype

Short runs.
Clear targets.

A compact Android arcade shooter built around readable geometric arenas, quick reactions, and short repeatable runs.

  • Arcade action
  • Geometric arena
  • Short sessions

STUDIO APPROACH

Easy to learn.
Worth replaying.

We make compact games with clear goals, responsive feedback, and a visual identity that supports the play instead of getting in its way.